Archives of Nethys

Pathfinder | Starfinder

Curses | Diseases | Drugs | Poisons


Drugs

Source Starfinder Core Rulebook pg. 231
Though numerous pharmaceuticals and similar substances can be referred to as drugs, this entry refers specifically to narcotics that are not typically used for medicinal purposes. Drugs are normally weaponized by loading a single dose into a weapon with the injection weapon property, such as an injection glove or needler pistol. Drugs can also be slipped into the food or drink of a target, normally requiring both that a character succeed at a DC 20 Sleight of Hand check and that the imbiber fail a separate DC 20 Perception check to notice the change in the drugged food or drink. For more information about drugs, including stat blocks for specific drugs and details about addiction and their other effects, see Afflictions on page 414.

Dreamshiver

Source Starfinder Core Rulebook pg. 419
Level 5; Price 2,500
Type drug (ingested or injury); Save Fortitude DC 18; Addiction DC 18 (mental and physical)
Track Constitution; Effect 50% chance of falling unconscious (as per the Constitution poison track state) for 1d4 hours or +8 morale bonus to saves against fear for 1d20 minutes.

Hyperleaf

Source Starfinder Core Rulebook pg. 419
Level 1; Price 95
Type drug (ingested or inhaled); Save Fortitude DC 12; Addiction DC 12 (physical)
Track Strength; Effect +2 morale bonus to saves against mind-affecting effects for 1 hour.

Megaopiate

Source Starfinder Core Rulebook pg. 419
Level 12; Price 22,000
Type drug (ingested, inhaled, or injury); Save Fortitude DC 20; Addiction DC 20 (mental and physical)
Track Strength; Effect +4 morale bonus to saves against pain effects and gain DR 5/— for 1 hour.

Transdimensional Pesh

Source Starfinder Core Rulebook pg. 419
Level 10; Price 14,000
Type drug (ingested or inhaled); Save Fortitude DC 20; Addiction DC 20 (physical)
Track Dexterity and Wisdom; Effect +2 morale bonus to saves against fear for 1 hour and gain 2 Stamina Points per level. (Any Stamina Points exceeding the user’s maximum are lost first and can’t be recovered; any remaining are lost the next time the user rests to recover Stamina.)