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Chapter 2: Starship Combat / Starship Chases / Chase Rounds / Chase Actions

Evaluate Weakness (Captain, Science Officer)

Source Starship Operations Manual pg. 46
Even in the heat of a tense chase, a canny crew can use intuition or equipment to zero in on a target’s vulnerabilities, giving them a leg up on their next move.
Success: The crew’s next chase action gains a +2 bonus, and if it would result in 1 success, it results in 2 successes instead.
This action can’t be used again during this chase.