Archives of Nethys

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Template Grafts | Universal Monster Rules


Giant Grafts

There are numerous species of giants, and they can be found living in their own communities or among other creatures in places that can accommodate their size.

Moon Giant

Source Alien Archive 2 pg. 63
Moon giants are normally placid scholars, but they are easily swayed by lunar phases or malign celestial influences.
Required Creature Type: Humanoid (giant).
Alignment: Lawful neutral.
Traits: Huge; low-light vision, sense through (vision, 60 ft.); lunar aura (see page 62); cold and resistance to fire 5 (CR 3+; increase to 10 at CR 7, 20 at CR 11, 30 at CR 15); crush (CR 7+); hurl debris (see page 62); spell-like abilities (CR 8+).

Cloud Giant

Source Alien Archive 2 pg. 63
Cloud giants live on floating citadels in the swirling atmospheres of gas planets.
Required Creature Type: Humanoid (giant).
Alignment: Neutral good or neutral evil.
Traits: Huge; blindsense (scent) 60 ft., low-light vision, sense through (vision [clouds only]); resistance to cold 5 (CR 3+; increase to 10 at CR 7, 20 at CR 11, 30 at CR 15); fly speed 40 ft. (CR 5+; Su, average; normal, thick, and toxic atmospheres only), deals damage as a creature 1 CR higher; crush; hurl debris (see page 62); knockback (see below); spelllike abilities (CR 11+).

Knockback (Ex): Whenever a cloud giant successfully deals damage to a creature with a melee attack or thrown projectile, the giant can immediately initiate a bull rush combat maneuver against that target (this takes no action and does not provoke attacks of opportunity).

Stone Giant

Source Alien Archive 2 pg. 63
Some stone giants are simple herders on distant, pastoral worlds, while others carve unfathomably huge starships and space stations from asteroids.
Required Creature Type: Humanoid (giant).
Alignment: Neutral.
Traits: Large; blindsense (vibration) 30 ft., darkvision 60 ft., low-light vision; immunity to exhaustion, fatigue, stun; resistance to acid and fire 5 (CR 8+; increase to 10 at CR 13, 20 at CR 17); DR 5/— (CR 11+; increase to DR 10/— at CR 13, DR 15/— at CR 15, DR 20/— at CR 17), crush (CR 7+); hurl debris (see page 62); trample; no breath.

Storm Giant

Source Alien Archive 2 pg. 63
Storm giants build their strongholds in planet-sized storms and other destructive locales, priding themselves in forging hospitable homes out of extreme environments.
Required Creature Type: Humanoid (giant).
Alignment: Chaotic good.
Traits: Huge; low-light vision, sense through (vision [clouds and precipitation only]); electric aura (see below); immunity to electricity, entanglement, paralysis; resistance to sonic 5 (CR 3+; increase to 10 at CR 7, 20 at CR 11, 30 at CR 15); swim speed of 40 ft, crush (CR 7+); hurl debris (see page 62); spell-like abilities (CR 9+); water breathing; proficient with all armor and weapons.

Electric Aura (Su): Technological equipment and items must succeed at a Fortitude saving throw or gain the broken condition for 1 round. Items are affected by a storm giant’s electric aura every round as long as they remain within range.