Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | Starship-Scale | T | U | V | W | X | Y | Z

Template Grafts | Universal Monster Rules


Source The Liberation of Locus-1 pg. 62
One of three sapient species native to the Gjor III in the Azlanti vassal system of Gjor, tromlins are a bellicose people divided into two distinct subspecies who warred for ages on the plains and forest floors of Gjor III. The bloodseeker strain is a bipedal, reptilian humanoid, while tromlin hardshells are natural quadrupeds. This ancient war is egged on by belief in tribes of warring spirits. Bloodseekers kill and eat any being too weak to oppose them, while herbivorous hardshells fight against their flesh-eating kin.

Tromlins stubbornly resisted the Star Empire, but the two subspecies were unable to unite, and their technology was not advanced. Each surrendered to enslavement to forestall extinction. The Azlanti turned the warrior ethos of tromlins into a recruiting tool, and both subspecies became regular draftees into the Azlanti Alien Cohort.

Even when serving in the same army, tromlins require strict leadership to prevent their rivalries from breaking out into violence. Mixed tromlin squads have yet to be deployed in offensive operations, but the imperial military has found success with tromlins of each subspecies working alongside each other in garrison duty.

Aliens in the "Tromlin" Family

Bloodseeker Trooper1
Hardshell Defender1

Tromlin, Hardshell Defender

Source The Liberation of Locus-1 pg. 62

Hardshell Defender CR 1

XP 400
N Medium humanoid (tromlin)
Init +7; Senses low-light vision; Perception +5


HP 20
EAC 11; KAC 13
Fort +3; Ref +3; Will +3
Defensive Abilities head frill


Speed 30 ft. (quadruped) or 15 ft. (biped)
Melee horns +7 (1d4+5 P)
Ranged static arc pistol +8 (1d6 E; critical arc 2)
Offensive Abilities fighting style (armor storm), powerful charge (2d4+8 P)


STR +3; DEX +1; CON +2; INT +0; WIS +1; CHA +0
Skills Athletics +10, Engineering +5, Sense Motive +5
Languages Azlanti, Tromlin
Gear estex suit I (light weapon mount), basic riot shield (fitted), static arc pistol with 2 batteries (20 charges each)


Environment any
Organization any

Special Abilities

Head Frill (Ex) A hardshell tromlin’s head frill is a bony plate used for self-defense. As a move action, the tromlin can align the frill against one opponent they’re observing, granting the tromlin a +1 shield bonus to AC against attacks from that opponent until the start of the tromlin’s next turn.
Powerful Charge (Ex) When a tromlin hardshell charges and hits with its horns attack, they deal extra piercing damage equal to 1d4+ the tromlin’s Strength modifier.