Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Cerebral backup

Source Starfinder #49: A Light in the Dark pg. 53
Item Level 18; Price 375,000; System Brain
A secure implant in your brain stores a copy of your memories and personality, which updates every day at the end of a full night's rest. This implant can't be hacked. If, at the end of a full night's rest, you have any Intelligence, Wisdom, or Charisma damage; points permanently drained from your Intelligence, Wisdom, or Charisma; or any ongoing insanity effects, you can choose to restore your mind to the previous day's backup (this doesn't take an action). This heals that damage, restores all permanently drained points, and ends the insanity effect. Once used, you can't benefit from the cerebral backup's effects for 1 week.