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Serum

Serums

Serums are vials of magic liquid that you can imbibe as a standard action or carefully trickle down the throat of a helpless or unconscious creature as a full action. Serums are normally 1 ounce of liquid (though it is possible to make serums with larger volumes, these are no more effective than standard serums), and lose potency if they are mixed with any other material. A serum can be used only once. Regardless of a serum’s actual item level, all serum vials have their hardness and Hit Points calculated as if they were 1st-level items.

Serum, Shadowblend

Source Starfinder Armory pg. 116
Level 4; Price 325; Bulk

Description

When you drink shadowblend serum, a purple, earthy-tasting liquid, you gain a +2 insight bonus to Stealth checks while you have concealment from dim light or darkness. In addition, darkness provides you concealment (but not total concealment) against darkvision. These effects last for 10 minutes.

Serum, Lingo

Source Starfinder Armory pg. 116
Level 2; Price 100; Bulk

Description

Useful for explorers and scholars alike, the lingo serum has layers of rainbow hues and a spicy taste. For 10 minutes after you drink this serum, you can use the xenoseeker theme’s quick pidgin benefit. If you have the xenoseeker theme, your use of your quick pidgin benefit during this time is automatically successful.

Serum, Daywalker

Source Starfinder Armory pg. 116
Level 3; Price 200; Bulk

Description

The drow of House Xicton commonly brew daywalker serum, which is an oily, effervescent liquid that tastes like water. When you drink this serum, you ignore the effect of your light blindness weakness for 1 hour.

Serum, X-Ray

Source Starfinder Armory pg. 116
Level 4; Price 350; Bulk

Description

When you drink X-ray serum, a fluid that looks like mercury and tastes like metal, your eyes turn white. For 1 minute, you can activate or suppress your X-ray vision as a move action. While your X-ray vision is active, you have sense through (vision) that can be blocked by 2 feet of wood or plastic, 1 foot of stone, 2 inches of common metal, or 1 inch of lead or any starmetal. Your X-ray vision is black and white, and while you use it, you lose the benefit of any vision other than darkvision. In addition, while using X-ray vision, you can’t attempt sight-based Perception checks beyond 60 feet.

Serum, Veracity

Source Starfinder Armory pg. 116
Level 5; Price 450; Bulk

Description

A clear liquid, veracity serum has a sickly-sweet taste and syrupy consistency. For 1 hour after you drink this serum, you gain a +3 insight bonus to Sense Motive checks to detect deception or see through a diversion. In addition, you never suspect a true statement is false. You also gain a +2 insight bonus to saving throws against illusions.

Serum, Close-Quarters

Source Starfinder Armory pg. 116
Level 7; Price 950; Bulk

Description

A close-quarters serum provides heightened awareness in combat, so the fluorescent-green concoction is a favorite among mercenaries and other warriors. It’s also minty. For 10 minutes after you drink this serum, enemies gain no benefit from flanking you.