Archives of Nethys

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Light Armor | Heavy Armor | Powered Armor
Armor Upgrades


Powered Armor

Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page 234), or it can be replaced with a new battery when spent (see Table 7–9: Ammunition for battery pricing).
Click here for the remaining rules on Powered Armor.

Kyton Bloodsuit (Hybrid)

Source Starfinder Armory pg. 78
Item Level 16; Price 187,750
EAC Bonus 20; KAC Bonus 25
Max Dex Bonus 4; Armor Check Penalty -2; Speed 30 ft.
Strength 27 (+8); Damage 3d6 P; Size Large (10-ft. reach)
Capacity 100; Usage 1/minute
Weapon Slots 2; Upgrade Slots 3; Bulk 30
This union of chains, metal plates, and magically solidified blood has a brutally functional appearance. Designed in cooperation with the pain-loving kytons of the Shadow Plane, kyton bloodsuits include clusters of blades and needles on the inside of the armor that shift about, seeking to pierce the wearer’s skin. The armor deals 1d4 damage to you each minute of operation (whenever the armor uses a charge). When you take this damage, you can spend 1 Resolve Point as a reaction to restore 5 charges to the kyton bloodsuit, but you can’t restore more charges than it actually holds.