Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Igniter

An igniter has a deep-red crystal rod in place of a typical longarm barrel. This crystal focuses infrared light on a distant foe, causing the target to burst into flames. Assassins and drow in particular often favor the weapon due to its absence of any visible discharge. Ember, blaze, inferno, and solar flare igniters are common in many places.

Flame Weapons

Flame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.

Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries.

Igniter, Blaze

Source Starfinder Armory pg. 38
Level 12; Price 34,200
Damage —; Range 80 ft.; Critical burn 3d6
Capacity 40 charges; Usage 4
Bulk 1; Special ignite 3d6

Igniter, Ember

Source Starfinder Armory pg. 38
Level 8; Price 9,900
Damage —; Range 80 ft.; Critical burn 2d6
Capacity 40 charges; Usage 4
Bulk 1; Special ignite 2d6

Igniter, Inferno

Source Starfinder Armory pg. 38
Level 15; Price 108,000
Damage —; Range 80 ft.; Critical burn 4d6
Capacity 40 charges; Usage 4
Bulk 1; Special ignite 4d6

Igniter, Solar Flare

Source Starfinder Armory pg. 38
Level 18; Price 360,000
Damage —; Range 80 ft.; Critical burn 5d6
Capacity 40 charges; Usage 4
Bulk 1; Special ignite 5d6