Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Boomer Rifle

The long, rippled barrel of a boomer rifle focuses the sound of several shells ignited simultaneously into a wave of sonic energy. These weapons arose on Akiton as a wayward Veskarian battalion beset a series of scrappy outposts. When lighter rifles failed to pierce the advanced vesk armor, residents used sonic weapons to overwhelm their foes. Tremor and rumbler boomer rifles use low and damaging sonic frequencies. Concussive and shock wave versions also produce a jolt that can knock a target prone.

Sonic Weapons

Sonic weapons emit sonar waves at frequencies that are designed to injure or incapacitate enemies. Many of them are termed “low-frequency devices” (LFDs) and “high-frequency devices” (HFDs) based on the frequencies at which they operate and damage foes.

Boomer Rifle, Concussive

Source Starfinder Armory pg. 49
Level 11; Price 24,000
Damage 4d6 So; Range 40 ft.; Critical knockdown
Capacity 15 shells; Usage 5
Bulk 1; Special analog

Boomer Rifle, Tremor

Source Starfinder Armory pg. 49
Level 2; Price 520
Damage 1d8 So; Range 40 ft.; Critical deafen
Capacity 12 shells; Usage 3
Bulk 1; Special analog

Boomer Rifle, Rumbler

Source Starfinder Armory pg. 49
Level 6; Price 4,100
Damage 2d6 So; Range 40 ft.; Critical deafen
Capacity 12 shells; Usage 4
Bulk 1; Special analog

Boomer Rifle, Shockwave

Source Starfinder Armory pg. 49
Level 17; Price 230,000
Damage 8d6 So; Range 40 ft.; Critical knockdown
Capacity 20 shells; Usage 5
Bulk 1; Special analog