Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Staccato Rifle

A baffled tube on the underside of a staccato rifle produces and modulates discrete blasts of sonic frequencies. The rifle’s unique construction enables a fully automatic mode, producing a sound like drumming. The frequencies can leave a target’s auditory senses overwhelmed. Pulse staccato rifles have the shortest sonic projector for reliable repetitive shots with less power usage. Surge, drum, and hammer staccato rifles require more charge for a harder hit.

Sonic Weapons

Sonic weapons emit sonar waves at frequencies that are designed to injure or incapacitate enemies. Many of them are termed “low-frequency devices” (LFDs) and “high-frequency devices” (HFDs) based on the frequencies at which they operate and damage foes.

Staccato Rifle, Drum

Source Starfinder Armory pg. 51
Level 15; Price 107,000
Damage 4d10 So; Range 60 ft.; Critical deafen
Capacity 40 charges; Usage 2
Bulk 2; Special automatic

Staccato Rifle, Pulse

Source Starfinder Armory pg. 51
Level 4; Price 2,000
Damage 1d10 So; Range 40 ft.; Critical deafen
Capacity 40 charges; Usage 1
Bulk 2; Special automatic

Staccato Rifle, Surge

Source Starfinder Armory pg. 51
Level 9; Price 13,000
Damage 2d10 So; Range 60 ft.; Critical deafen
Capacity 40 charges; Usage 2
Bulk 2; Special automatic

Staccato Rifle, Hammer

Source Starfinder Armory pg. 51
Level 20; Price 810,000
Damage 8d10 So; Range 80 ft.; Critical deafen
Capacity 80 charges; Usage 4
Bulk 2; Special automatic