Archives of Nethys

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Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Gale Baton

A vortex of supercooled air swirls around this slender baton, freezing targets before the baton even makes contact and knocking dangerous projectiles off course. The tempest gale baton is the most common model and is widely available on the Idari and in other kasathan communities, with later developments resulting in the more powerful cyclone and hurricane gale batons.

Cryo Weapons

Cryo weapons generate blasts of supercooled gas that can damage or incapacitate a target. The gas is kept within a charged cryochamber attached to the weapon. While primitive models simply sprayed these freezing chemicals like a flamethrower, modern models use a containment beam to deliver deadly frozen particles to targets at impressive ranges. Most cryo weapons automatically replenish their reservoirs of reactive chemicals by drawing and processing various gases from the atmosphere, needing only batteries to maintain their ammunition supply.

One of the most popular lines of cryo weapons are zero weapons, including zero cannons, pistols, and rifles. In common parlance, avalanche-class cryo weapons are the coldest and most dangerous, followed in descending order by blizzard-class, hailstorm-class, and frostbite-class cryo weapons.

Gale Baton, Hurrican

Source Starfinder Armory pg. 34
Level 17; Price 245,000
Damage 9d6 C; Critical staggered
Bulk L; Special deflect, operative, powered (capacity 80; usage 4)

Gale Baton, Tempest

Source Starfinder Armory pg. 34
Level 6; Price 4,240
Damage 1d6 C; Critical staggered
Bulk L; Special deflect, operative, powered (capacity 80; usage 4)

Gale Baton, Cyclone

Source Starfinder Armory pg. 34
Level 11; Price 24,500
Damage 3d8 C; Critical staggered
Bulk L; Special deflect, operative, powered (capacity 80; usage 4)