Archives of Nethys

Pathfinder | Starfinder

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Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Aurora Cannon

The aurora cannon is a variant plasma cannon with holding chambers that overcharge the plasma generated within the weapon. The walls of these chambers are typically translucent, allowing a veiled view of the shifting plasma. The aurora cannon’s modified plasma blasts cause creatures it hits to glow with a surprisingly beautiful aura, making it difficult for them to hide. Aurora cannons are categorized according to the primary composition of these auroras, from the hydrogen aurora cannon to the electron and proton models.

Plasma Weapons

Superheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.

Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons.

Aurora Cannon, Hydrogen

Source Starfinder Armory pg. 41
Level 5; Price 3,100
Damage 2d4 E & F; Range 100 ft.; Critical blind
Capacity 40 charges; Usage 2
Bulk 2; Special aurora

Aurora Cannon, Electron

Source Starfinder Armory pg. 41
Level 10; Price 18,200
Damage 6d4 E & F; Range 120 ft.; Critical blind
Capacity 40 charges; Usage 2
Bulk 2; Special aurora

Aurora Cannon, Proton

Source Starfinder Armory pg. 41
Level 17; Price 258,000
Damage 15d4 E & F; Range 120 ft.; Critical blind
Capacity 40 charges; Usage 2
Bulk 2; Special aurora