Archives of Nethys

Pathfinder | Starfinder

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Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Burner

Indistinguishable from a flamethrower to the lay observer, a burner uses petrol as fuel to produce a strong jet of flame. However, the subtly narrower nozzle and recoil-suppressing gyros allow a burner to fire streams of petrol with more control and focus than its traditional cousin. Ifrit-, salamander-, hellhound-, firedrake-, and phoenix-class burners are all widely available.

Flame Weapons

Flame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.

Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries.

Burner, Ifrit-Class

Source Starfinder Armory pg. 37
Level 3; Price 1,300
Damage 1d10 F; Range 30 ft.; Critical burn 1d6
Capacity 40 petrol; Usage 4
Bulk 2; Special line, unwieldy

Burner, Salamander-Class

Source Starfinder Armory pg. 37
Level 7; Price 6,050
Damage 2d10 F; Range 40 ft.; Critical burn 2d6
Capacity 40 petrol; Usage 4
Bulk 2; Special line, unwieldy

Burner, Hellhound-Class

Source Starfinder Armory pg. 37
Level 11; Price 23,800
Damage 3d10 F; Range 50 ft.; Critical burn 3d6
Capacity 40 petrol; Usage 4
Bulk 2; Special line, unwieldy

Burner, Firedrake-Class

Source Starfinder Armory pg. 37
Level 16; Price 158,000
Damage 6d10 F; Range 60 ft.; Critical burn 4d6
Capacity 40 petrol; Usage 4
Bulk 2; Special line, unwieldy

Burner, Pheonic-Class

Source Starfinder Armory pg. 37
Level 20; Price 795,000
Damage 10d10 F; Range 75 ft.; Critical burn 5d6
Capacity 40 petrol; Usage 4
Bulk 2; Special line, unwieldy