Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Mirage Dagger

The mirage dagger is an elegant one-handed blade that expels an aura of superheated air that causes visible distortions in the air around it. This minor displacement effect makes it easier to catch enemies off guard with it. A wide, circular guard protects the wielder’s hand while the blade is active. Distortion mirage daggers are the standard model; hallucination and illusion mirage daggers feature increased damage capabilities.

Flame Weapons

Flame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.

Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries.

Mirage Dagger, Illusion

Source Starfinder Armory pg. 38
Level 20; Price 897,000
Damage 10d4 F; Critical
Bulk L; Special feint, operative, powered (capacity 20; usage 1)

Mirage Dagger, Distortion

Source Starfinder Armory pg. 38
Level 6; Price 4,450
Damage 1d4 F; Critical
Bulk L; Special feint, operative, powered (capacity 20; usage 1)

Mirage Dagger, Hallucination

Source Starfinder Armory pg. 38
Level 13; Price 50,800
Damage 4d4 F; Critical
Bulk L; Special feint, operative, powered (capacity 20; usage 1)