Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
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Manufacturers | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Flame Pistol

Inventive manufacturers have developed more effective versions of the classic flame pistol, resulting in the blaze, inferno, and solar flare models. Like other flame pistols, the more advanced models fire lines of ignited petrol from their barrels, but they work at higher pressure and include nanotechnology that breaks down the petrol into more volatile compounds as the weapon is fired.

Flame Weapons

Flame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.

Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries.

Flame Pistol, Inferno

Source Starfinder Armory pg. 37
Level 11; Price 23,000
Damage 2d8 F; Range 30 ft.; Critical burn 1d8
Capacity 20 petrol; Usage 5
Bulk L; Special line, unwieldy

Flame Pistol, Blaze

Source Starfinder Armory pg. 37
Level 7; Price 5,500
Damage 2d4 F; Range 20 ft.; Critical burn 1d4
Capacity 20 petrol; Usage 5
Bulk L; Special line, unwieldy

Flame Pistol, Solar Flare

Source Starfinder Armory pg. 37
Level 17; Price 220,000
Damage 3d10 F; Range 30 ft.; Critical burn 2d6
Capacity 20 petrol; Usage 5
Bulk L; Special line, unwieldy