Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Holo Grenade

Commonly used as novelties, holo grenades can create all sorts of illusions in a harmless but surprising and often amusing way. A holo version of the wonder grenade (creating only an appearance of the listed effects) is popular among fey and children. However, holo grenades have less innocent uses as well—criminals and infiltrators use holo grenades as distractions.

A holo grenade creates a preprogrammed illusion no larger than the blast radius. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type.

Holo Grenade, Mk 1 (Hybrid)

Source Starfinder Armory pg. 122
Level 1; Price 50
Damage —; Range 20 ft. ft.; Critical
Capacity drawn
Bulk L; Special explode (10 ft.; see text)

Description

1st-level holographic image; caster level 3rd; duration 2 rounds

Holo Grenade, Mk 2 (Hybrid)

Source Starfinder Armory pg. 122
Level 4; Price 300
Damage —; Range 20 ft. ft.; Critical
Capacity drawn
Bulk L; Special explode (15 ft.; see text)

Description

2nd-level holographic image; caster level 6th; duration 5 rounds

Holo Grenade, Mk 3 (Hybrid)

Source Starfinder Armory pg. 122
Level 7; Price 900
Damage —; Range 20 ft. ft.; Critical
Capacity drawn
Bulk L; Special explode (20 ft.; see text)

Description

3rd-level holographic image; caster level 9th; duration 10 rounds