Archives of Nethys

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Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Microbot Grenade

When a microbot grenade detonates, the blast radius fills with microbots like those created by the microbot assault spell. The microbots consider only creatures in the blast radius to be the thrower’s enemies, and they do not discriminate between the thrower’s allies and enemies. The microbots last for 3 rounds. More advanced grenades create more dangerous microbots. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type.

Microbot Grenade, Mk 3 (Hybrid)

Source Starfinder Armory pg. 122
Level 12; Price 12,500
Damage —; Range 20 ft. ft.; Critical
Capacity drawn
Bulk L; Special explode (5 ft.; see text)

Description

3d6

Microbot Grenade, Mk 1 (Hybrid)

Source Starfinder Armory pg. 122
Level 6; Price 1,400
Damage —; Range 20 ft. ft.; Critical
Capacity drawn
Bulk L; Special explode (5 ft.; see text)

Description

1d6

Microbot Grenade, Mk 2 (Hybrid)

Source Starfinder Armory pg. 122
Level 9; Price 4,200
Damage —; Range 20 ft. ft.; Critical
Capacity drawn
Bulk L; Special explode (5 ft.; see text)

Description

2d6

Microbot Grenade, Mk 4 (Hybrid)

Source Starfinder Armory pg. 122
Level 15; Price 37,000
Damage —; Range 20 ft. ft.; Critical
Capacity drawn
Bulk L; Special explode (5 ft.; see text)

Description

3d10

Microbot Grenade, Mk 5 (Hybrid)

Source Starfinder Armory pg. 122
Level 18; Price 109,000
Damage —; Range 20 ft. ft.; Critical
Capacity drawn
Bulk L; Special explode (5 ft.; see text)

Description

4d12