Archives of Nethys

Pathfinder | Starfinder

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Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Plasma Array

A retractable coarse mesh of electromagnetically protected wire covers the wide muzzle of a plasma array; this mesh breaks apart plasma into a flurry of discrete charges. Plasma arrays are manufactured in the typical classifications for plasma weapons: red star, yellow star, white star, and blue star.

Plasma Weapons

Superheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.

Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons.

Plasma Array, Red Star

Source Starfinder Armory pg. 42
Level 3; Price 1,380
Damage 1d10 E & F; Range 80 ft.; Critical burn 1d4
Capacity 20 charges; Usage 1
Bulk 2; Special automatic

Plasma Array, Yellow Star

Source Starfinder Armory pg. 42
Level 7; Price 6,300
Damage 2d10 E & F; Range 80 ft.; Critical burn 2d4
Capacity 20 charges; Usage 2
Bulk 2; Special automatic

Plasma Array, White Star

Source Starfinder Armory pg. 42
Level 11; Price 26,400
Damage 3d10 E & F; Range 100 ft.; Critical burn 3d4
Capacity 20 charges; Usage 1
Bulk 2; Special automatic

Plasma Array, Blue Star

Source Starfinder Armory pg. 42
Level 15; Price 109,000
Damage 5d10 E & F; Range 100 ft.; Critical burn 4d4
Capacity 20 charges; Usage 1
Bulk 2; Special automatic