Archives of Nethys

Pathfinder | Starfinder

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Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Plasma Ring

Plasma rings are relatively flat, circular weapons with an easily grippable interior, allowing them to be used in a variety of orientations. Plasma cycles through a channel within the ring at high speeds, and a release valve allows a stream of plasma to escape in a directed jet. Single-valve plasma rings produce a small discharge, while dual-valve plasma rings have a synchronized pair of valves to produce a larger discharge. Multichannel plasma rings build plasma in a series of parallel rings that vent into a single release valve for an extremely powerful blast.

Plasma Weapons

Superheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.

Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons.

Plasma Ring, Single-Valve

Source Starfinder Armory pg. 43
Level 4; Price 2,350
Damage 1d4 E & F; Range 40 ft.; Critical wound
Capacity 40 charges; Usage 4
Bulk L; Special

Plasma Ring, Dual-Valve

Source Starfinder Armory pg. 43
Level 11; Price 2,700
Damage 2d8 E & F; Range 50 ft.; Critical wound
Capacity 40 charges; Usage 4
Bulk L; Special

Plasma Ring, Multichannel

Source Starfinder Armory pg. 43
Level 17; Price 280,000
Damage 4d8 E & F; Range 60 ft.; Critical wound
Capacity 40 charges; Usage 4
Bulk L; Special