Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
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Manufacturers | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Agitator

An agitator is a portable generator of microwave radiation that rapidly heats up targets to create internal bubbles of steam or makes targets burst into flames. The longer the weapon is focused, the more intense the agitation becomes, making it a favored by the defenders of bunkers, guard posts, and other emplacements. Ember agitators and blaze agitators rely on individual generators, taking the form of a bulky cylinder in the middle of the gun that hums ominously as the weapon fires, but miniaturization technology allows inferno agitators and solar flare agitators to include multiple smaller generators for increased effect.

Flame Weapons

Flame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.

Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries.

Agitator, Solar Flare

Source Starfinder Armory pg. 37
Level 19; Price 580,000
Damage 12d6 F; Range 100 ft.; Critical burn 4d4
Capacity 40 charges; Usage 2
Bulk 2; Special boost 5d6

Agitator, Ember

Source Starfinder Armory pg. 37
Level 1; Price 330
Damage 1d8 F; Range 60 ft.; Critical burn 1d4
Capacity 20 charges; Usage 1
Bulk 2; Special boost 1d4

Agitator, Blaze

Source Starfinder Armory pg. 37
Level 6; Price 4,300
Damage 2d6 F; Range 80 ft.; Critical burn 2d4
Capacity 40 charges; Usage 1
Bulk 2; Special boost 1d6

Agitator, Inferno

Source Starfinder Armory pg. 37
Level 13; Price 50,800
Damage 6d6 F; Range 80 ft.; Critical burn 3d4
Capacity 40 charges; Usage 2
Bulk 2; Special boost 2d6