Archives of Nethys

Pathfinder | Starfinder

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Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Resistance Rod

The metal rod has a carefully insulated grip and a resistance coil designed to generate substantial heat surrounding the bulk of the baton’s shaft. Though the weapon is named for its engineering, it is often used by members of the Android Abolitionist Front and other rebel groups because of its evocative name and ease of construction. Straingauge resistance rods retain some flexibility and are easier to use, while thermistor and piezoresistor resistance rods employ more advanced coils to generate a hotter output. Induction resistance rods operate at higher outputs and are significantly more dangerous.

Flame Weapons

Flame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.

Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries.

Resistance Rod, Strain-Gauge

Source Starfinder Armory pg. 39
Level 2; Price 510
Damage 1d4 F; Critical burn 1d4
Bulk L; Special powered (capacity 20; usage 1)

Resistance Rod, Thermistor

Source Starfinder Armory pg. 39
Level 9; Price 12,600
Damage 4d4 F; Critical burn 2d4
Bulk L; Special powered (capacity 20; usage 1)

Resistance Rod, Piezoresistor

Source Starfinder Armory pg. 39
Level 12; Price 31,500
Damage 6d4 F; Critical burn 3d4
Bulk L; Special powered (capacity 20; usage 1)

Resistance Rod, Induction

Source Starfinder Armory pg. 39
Level 15; Price 94,200
Damage 10d4 F; Critical burn 4d4
Bulk L; Special powered (capacity 20; usage 1)