Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Storm Coil

A storm coil employs an air-core resonant transformer to produce high-voltage electrical output. The resulting bolt of electricity arcs out from the weapon in a line. Though it employs technology similar to the colossus coil, the storm coil was developed independently within the Pact Worlds. Live storm coils and jolt storm coils generate impressive bolts, while the larger impulse and surge storm coils have even farther reach.

Shock Weapons

Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons.

Storm Coil, Surge

Source Starfinder Armory pg. 48
Level 17; Price 261,000
Damage 7d6 E; Range 120 ft.; Critical
Capacity 100 charges; Usage 10
Bulk 2; Special line, unwieldy

Storm Coil, Live

Source Starfinder Armory pg. 48
Level 3; Price 1,480
Damage 1d6 E; Range 40 ft.; Critical
Capacity 20 charges; Usage 5
Bulk 2; Special line, unwieldy

Storm Coil, Jolt

Source Starfinder Armory pg. 48
Level 7; Price 6,900
Damage 2d6 E; Range 60 ft.; Critical
Capacity 40 charges; Usage 8
Bulk 2; Special line, unwieldy

Storm Coil, Impulse

Source Starfinder Armory pg. 48
Level 12; Price 35,200
Damage 4d6 E; Range 80 ft.; Critical
Capacity 80 charges; Usage 10
Bulk 2; Special line, unwieldy