Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
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Manufacturers | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Flare Axe

A flare axe pushes a magnetically contained wave of plasma in a semicircular arc parallel to the haft that resembles a miniature solar flare. The color of plasma indicates the relative temperature (and therefore damage output) of each weapon: red star flare axes are the standard model, yellow star and white star flare axes are more dangerous, and blue star flare axes inflict the most destruction.

Plasma Weapons

Superheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.

Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons.

Flare Axe, White Star

Source Starfinder Armory pg. 42
Level 11; Price 23,100
Damage 3d10 E & F; Critical burn 1d10
Bulk 1; Special powered (capacity 20; usage 1)

Flare Axe, Red Star

Source Starfinder Armory pg. 42
Level 1; Price 120
Damage 1d4 E & F; Critical burn 1d4
Bulk 1; Special powered (capacity 20; usage 1)

Flare Axe, Yellow Star

Source Starfinder Armory pg. 42
Level 5; Price 2,710
Damage 1d8 E & F; Critical burn 1d8
Bulk 1; Special powered (capacity 20; usage 1)

Flare Axe, Blue Star

Source Starfinder Armory pg. 42
Level 16; Price 148,000
Damage 5d12 E & F; Critical burn 3d6
Bulk 1; Special powered (capacity 20; usage 1)