Archives of Nethys

Pathfinder | Starfinder

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Manufacturers | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Starheart Cannon

Followers of Sarenrae designed these very bright weapons to defend isolated solar outposts from Corpse Fleet marauders.

Plasma Weapons

Superheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.

Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons.

Starheart Cannon, White Star

Source Pact Worlds pg. 194
Level 13; Price 48,100
Damage 5d6 E & F; Range 100 ft.; Critical blind
Capacity 100 charges; Usage 5
Bulk 2; Special bright, explode (10 ft.), unwieldy

Starheart Cannon, Red Star

Source Pact Worlds pg. 194
Level 3; Price 1,300
Damage 1d6 E & F; Range 100 ft.; Critical blind
Capacity 40 charges; Usage 5
Bulk 2; Special bright, explode (5 ft.), unwieldy

Starheart Cannon, Yellow Star

Source Pact Worlds pg. 194
Level 8; Price 9,050
Damage 3d6 E & F; Range 100 ft.; Critical blind
Capacity 100 charges; Usage 5
Bulk 2; Special bright, explode (10 ft.), unwieldy

Starheart Cannon, Blue Star

Source Pact Worlds pg. 194
Level 18; Price 360,000
Damage 9d6 E & F; Range 100 ft.; Critical blind
Capacity 100 charges; Usage 10
Bulk 2; Special bright, explode (15 ft.), unwieldy