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Template Grafts | Universal Monster Rules


Source Alien Archive 2 pg. 57
Originally created by an obsessive druid from lost Golarion long before the Gap, ghorans are an ancient race whose ancestry is steeped in tragedy. Every aspect of ghoran physiology was designed to be perfect; unfortunately, that included “perfect taste”—their flesh-like rinds were so delicious that humans hunted them nearly to extinction. Worse, each was able to produce only one seed, adding to the precariousness of their species. Over hundreds of generations, they evolved from shambling, vine-like creatures into their current humanoid forms, but they still found themselves ostracized by humanity. While the first humans took to the stars, Golarion’s ghorans abandoned what is now the Pact Worlds to forge a new identity for their people. They discovered a planet they named Ghorus Prime and terraformed it from a barren rock to a lush floral paradise. The ghorans have flourished in this new world. Through genetic engineering, they have expanded their reproductive abilities, leading to the development of two ghoran subraces—the lithe and springy saplings and the tall and dense oaklings.

Ghorans are roughly the same size as humans, and are nearly as diverse physically, though unlike humans, ghorans can adjust their bodies’ shapes within their frames’ limits. Their “skin” is a complex layer of fibrous vines and rinds with a texture like moss-covered bark, while their faces consist of hundreds of layered petals that flush and flutter at a whim.

Each ghoran has a ghorus seed within its navel. As a full action, a ghoran can expel this seed. If planted in fertile soil and left undisturbed for 1d6 days, the seed grows into a sapling ghoran who physically mirrors the original. If left undisturbed for an additional 2d6 days, the seed grows into an oakling ghoran instead. After a sapling ghoran has been fully grown for 2d20 months, they can choose to grow into an oakling ghoran, a process that takes 1d6 weeks. Every 20 years or so, a ghoran develops a new seed, allowing the race to slowly grow its numbers.

Many ghorans are withdrawn around flesh-and-blood creatures. They often prefer the company of vesk to humans—in fact, a popular conspiracy holds that ghorans fed information about humans to the vesk during the Silent War between the Pact Worlds and the Veskarium. Thus, ghoran-colonized planets and the Pact Worlds view each other with distrust. Despite these grounds for suspicion, ghoran society emphasizes the importance of community life, friendship, and companionship—all luxuries most ghorans could only dream of when they were few and hunted.

Aliens in the "Ghoran" Family

Ghoran Flora-Shaper6
Ghoran World-Tamer1

Ghoran, Ghoran Flora-Shaper

Source Alien Archive 2 pg. 56

Ghoran Flora-Shaper CR 6

XP 2,400
Oakling ghoran mystic
N Medium plant
Init +1; Perception +18


HP 75; RP 4
EAC 17; KAC 18
Fort +5; Ref +5; Will +9
Defensive Abilities limited plant benefits
Weaknesses delicious


Speed 30 ft.
Melee tactical dueling sword +10 (1d6+6 S)
Ranged corona laser pistol +12 (2d4+6 F)
Offensive Abilities grasping vines (DC 18)
Mystic Spell-Like Abilities (CL 6th)
At will—mindlink
Mystic Spells Known (CL 6th)
2nd (3/day)—fog cloud, mind thrust (DC 18), summon creature (skittermander whelp, small first world beast, tiny earth elemental, or tiny water elemental)
1st (6/day)—lesser remove condition, life bubble, mystic cure, wisp ally
0 (at will)—fatigue (DC 16), stabilize
Connection xenodruid


STR +0; DEX +1; CON +3; INT -1; WIS +5; CHA +2
Skills Diplomacy +13, Intimidate +18, Life Science +18, Mysticism +18, Sense Motive +13, Survival +18
Languages Common, Aquan, Ghoran, Skittermander, Terran
Other Abilities animal adaptation, speak with animals
Gear corona laser pistol with 3 batteries (20 charges), ghoran synthbark II (as kasatha microcord II), tactical dueling sword


Environment any
Organization solitary, pair, or team (1–2 plus 4–6 ghoran world-tamers)

Special Abilities

Delicious (Ex) Ghorans take a –2 penalty to attack rolls and Acrobatics checks to escape a grapple against a creature that uses the grab ability with a bite natural weapon.

Limited Plant Benefits (Ex) Despite being plant creatures, ghorans don’t gain the standard immunities associated with creatures of the plant type. Instead, they gain a +2 racial bonus on saving throws against mindaffecting effects, paralysis, poison, polymorph, sleep, and stunning effects, unless the effect specifies that it is effective against plants.

Photosynthesis (Ex) Ghorans undergo photosynthesis to gain nutrition instead of eating (although they can eat if they so wish). A ghoran can go without light (either sunlight or UV light, such as from starships) for 3 days, after which they must attempt Constitution checks to avoid starvation.

Extra Content

The following extra content was found for this creature:
- Ghoran Race Entry