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Template Grafts | Universal Monster Rules


Source Alien Archive 2 pg. 108
Robots serve a variety of functions. They’re often employed in situations where the risks to living beings are too great or emotional responses are a hindrance—notably murder and war.

Assassin robots are killing machines useful for stealthy slayings or gruesome public displays. A user can program targets into the robot, dispatch the unit, and rest assured. The robot relentlessly pursues its quarry, fearing nothing and using microfiber setae on its hands and feet to traverse vertical and horizontal surfaces with ease. Whether it succeeds, fails, escapes, or suffers destruction, the robot leaves little evidence behind—an assassin robot that is captured or destroyed automatically purges its memory and burns out its sensitive hardware components, making tracing the robot’s mission and origin extremely difficult.

Typical assassin robots are 6 feet tall, weigh 300 pounds, and use the weapons detailed in the stat block on page 108, but they can be outfitted with other armaments as a mission requires. In particular, assassin robots on missions where more subtlety is called for use needler pistols stocked with poisoned darts.

There is nothing subtle, however, about a siege robot. These machines serve as artificially intelligent assault vehicles, and many rightly fear these engines of war. Merciless and efficient, a siege robot is as effective at unloading massive damage against a single target as it is at mowing down enemy troops en masse, and its vehicle form makes it difficult to escape from on an open battlefield. Most siege robots are outfitted with large reserves of ammunition, enough to sustain a constant barrage for minutes at a time.

Siege Robots As Vehicles

A siege robot can be used as a vehicle in vehicle combat or vehicle chases. In such cases it acts as its own pilot and has the following additional statistics: item level equal to its CR; drive speed 60 ft., full speed 500 ft., overland speed 60 mph, (hover); hardness 8; collision damage 16d10 B (DC 19); –3 attack roll penalty (–6 at full speed). A siege robot acting as a vehicle can carry up to 4 Medium passengers but provides them no cover.

Aliens in the "Robot" Family

Assassin Robot9
Azlanti Adjutant3
Azlanti Battle Robot6
Guardian Robot5
Keeper Robot18
Siege Robot15
Terminator-Class Security10

Robot, Incapacitator

Source Starfinder #25: The Chimera Mystery pg. 61

Incapacitator CR 3

XP 800
N Medium construct (technological)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +8


HP 40
EAC 14; KAC 16
Fort +3; Ref +3; Will +0
Defensive Abilities integrated weapons, unflankable; Immunities construct immunities
Weaknesses vulnerable to critical hits, vulnerable to electricity


Speed 30 ft.
Melee slam +12 (1d6+7 nonlethal B plus grab)
Ranged integrated voltaic anchor pistol +10 (1d6+3 nonlethal E; critical bind) or stickybomb grenade I +10 (explode [10 ft., entangled 2d4 rounds, DC 12])
Offensive Abilities exploit advantage


STR +4; DEX +2; CON —; INT +1; WIS +0; CHA +0
Skills Acrobatics +8, Athletics +13, Intimidate +8
Languages Common
Other Abilities unliving
Gear voltaic anchor pistol with 2 high-capacity batteries (40 charges each), stickybomb grenades I (2)


Environment any
Organization solitary, pair, or gang (3–8)

Special Abilities

Exploit Advantage (Ex) When an incapacitator robot hits an entangled creature, it deals that target extra nonlethal damage equal to its CR (3 extra damage for most incapacitator robots).


Incapacitator robots are built to restrain and subdue, so they are popular among bounty hunters who want to bring quarry back alive and also among security forces with safety concerns. Their large, padded fists strike hard but focus on getting a subduing hold on targets and are designed to deal no lasting damage. When forced to deal with targets at a distance, the robots hurl stickybomb grenades to slow down their marks while closing to melee range. Barring that, integrated shock pistols allow the robots to use jolts of electricity that cause muscles to seize up. Specialized programming allows the robots to strike at a hampered target’s weak points.

Most models of incapacitator robot are shaped like hemispheres balanced on four articulated legs. Two to three arms used for striking and grabbing jut from the hemisphere’s top surface, along with an integrated weapon on a rotating turret. A single sensor bar runs the entire circumference of the robot’s body and can see in every direction at once. These models stand about 5 feet tall, 5 feet long, and 5 feet wide. They can weigh up to 1 ton.

Some manufacturers build incapacitator robots, especially those used in public sectors, to have a more humanoid appearance. These may have friendly faces and a layer of soft, cushioning material enclosing the robot’s frame. Sometimes colloquially referred to as “hugbots,” these models can envelop their targets in a crushing embrace that can squeeze the breath (and consciousness) out of almost any living creature. The typical “hugbot” is about 7 feet tall and weighs 750 pounds.

Extra Content

The following extra content was found for this creature:
- Robot (Summoning) Graft Template