Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

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Armor Upgrades

Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Endurance Module (Hybrid)

Source Starfinder Armory pg. 82
Item Level 6; Price 4,500
Slots 1; Armor Type Any; Bulk
Capacity 1; Usage 1
Using advanced technology and powerful restorative magic, this upgrade continuously stimulates your blood circulation, brain, and muscles. It must be installed in a suit of armor for 24 hours before it functions, and when the upgrade is removed from the armor, no other upgrade can use its vacated slot for 24 hours. While you are wearing the armor and this upgrade has a charge, you ignore the effects of the fatigued condition. When an effect would cause you to gain the exhausted condition, as a reaction you can expend the device’s charge to be fatigued instead. The device’s charge replenishes each day.