Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

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Armor Upgrades

Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Holodouble Module (Hybrid)

Source Starfinder Armory pg. 83
Item Level 10; Price 18,000
Slots 1; Armor Type Light, Heavy; Bulk
Capacity 10; Usage 1/round
This magitech device scans your body so accurately that it can project a holographic double. It must be installed in a suit of armor for 24 hours before it functions, and when the upgrade is removed from the armor, no other upgrade can use its vacated slot for 24 hours. As a move action, you can create a double (as mirror image) that lasts until you spend another move action to deactivate the device or it runs out of charges. No more than one double can be active at the same time. A holodouble module’s charges replenish each day.

This upgrade can be installed only in light or heavy armor.