Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Light Armor | Heavy Armor | Powered Armor
Armor Upgrades

Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Teleportation Unit (Hybrid)

Source Starfinder Armory pg. 85
Item Level 13; Price 52,000
Slots 1; Armor Type Any; Bulk 1
Capacity 2; Usage 1
This upgrade combines an advanced, real-time locating system with a magical teleportation device. It must be installed in a suit of armor for 24 hours before it functions, and when the upgrade is removed from the armor, no other upgrade can use its vacated slot for 24 hours. As a standard action, you can teleport (per dimension door), vanishing and reappearing in a burst of what looks like holographic pixels. A teleportation unit’s charges replenish each day.