Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Operative | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Expertise Talents

You gain an expertise talent at 3rd level and every 4 levels thereafter. With the exception of additional skill expertise, these talents require you to have expertise in the skills they affect, as indicated in parentheses after the talent’s name.

Reasonable Excuse (Ex; Bluff)

Source Starfinder #25: The Chimera Mystery pg. 48
You can speak with such conviction that you earn the benefit of the doubt even under outlandish circumstances. When caught in a compromising situation that clearly indicates your guilt or would initiate combat, you can attempt an immediate Bluff check before initiative is rolled to lie and absolve yourself, but you must forgo your expertise die on this check. A successful check will stop an outbreak of violence as long as you (and anyone with you) is cooperative with those you are lying to (for example, leaving a restricted area or handing over stolen property you happen to “find”). You cannot use this ability to escape consequences for violence and other overtly hostile actions.