Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

General | Combat


Laugh at Danger (Combat)

Source Character Operations Manual pg. 116
You laugh in the face of peril, inspiring your allies to keep fighting.

Prerequisites: Con 13.

Benefit: As a reaction when you take Hit Point damage from a significant enemy that doesn’t reduce you to 0 Hit Points, you can grant allies within 30 feet a +2 morale bonus to AC until the end of your next turn. This is a sense-dependent effect. Once you’ve used this ability, you can’t use it again until you take a 10-minute rest to regain Stamina.