Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Operative | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Fighting Styles | Gear Boosts

Gear Boosts

At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Choose from the gear boosts listed below. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost’s name.

Close at Hand (Ex)

Source Starfinder #25: The Chimera Mystery pg. 50
You have a practiced ease with smuggling weapons. You gain a +2 bonus to Disguise checks to hide the fact that you are wearing armor and to Sleight of Hand checks to conceal weapons on your body. You can draw a concealed weapon as a move action or, if you have the Quick Draw feat, as a swift action.