Archives of Nethys

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Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

All-Access Enchantment (Su)

Source Starfinder #25: The Chimera Mystery pg. 51
Level Required 2
As a standard action, you can expend an unused spell slot to erode the internal security of a computer system you can touch. You reduce the DC to hack the computer by an amount equal to the level of the spell expended for the duration of a single attempt to hack the computer. If you have used all-access enchantment on a computer and fail a Computers check to access it, you can spend 1 Resolve Point as a reaction to avoid activating a single countermeasure of your choice.