Archives of Nethys

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Races

The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. While not all races are appropriate for player characters, many of them are; any creature with a racial traits entry is a member of a potentially playable race, provided that your GM approves it.

Elebrian

Source Starfinder Enhanced pg. 21
Elebrians were the dominant species on Eox until an ancient cataclysm forced them into subterranean bunkers to ride out the apocalypse. As their planet died, most elebrians transformed themselves into sentient undead. What few mortal elebrians remain struggle to survive in a society ruled by undead and strive to regain the power and prestige their ancestors once possessed.

Ability Modifiers +2 Con, +2 Int, –2 Wis
Hit Points 2

Size and Type

Elebrians are Medium humanoids with the elebrian subtype.

Find Weakness

Elebrians can instinctively find and take advantage of other creatures’ weak point. An elebrian can make a single melee or ranged attack as a full action, and if they hit, they can add half their level to the damage dealt (minimum +1 damage). Whether successful or not, once an elebrian has used this ability on a creature, that creature is immune to it for 24 hours.

Intellectual Knack

Elebrians can easily comprehend complex issues and remember minutiae. An elebrian can attempt a skill check to recall knowledge untrained, regardless of the DC, and can always take 20 to do so (though this takes 2 minutes), even without access to an information network or data set.

Low-light Vision

Elebrians have low-light vision.

About the Elebrian

Physical Description

Elebrians are similar in appearance to humans, with pale skin and large dark eyes. Most average six feet tall and are hairless, although a small minority grow wispy hair on their scalp and eyebrows. Believed to share a common evolutionary ancestor with humans, an elebrian’s distinguishing feature is their oversized cranium and distended forehead.

Society and Alignment

Life on Eox has instilled the values of pride and ambition into elebrian culture, creating opportunity for those who tend to be self-serving, competitive, and driven by the acquisition of personal power. Despite this trend of entitlement and intellectual superiority, elebrians are shadowed by their undead counterparts and largely considered a societal afterthought—an outdated remnant of a past age the undead have moved beyond.
Most renowned elebrians are intellectuals who study magic or technology and value knowledge and power. They seek power through information, either as a broker, an expert in their field of study, or through cunning manipulation and social maneuvering. Elebrians are taught to act with precise intent, only undertaking tasks that provide them with an advantage or serve their needs.
Most elebrians reside on Eox, packed into the few settlements with breathable artificial atmosphere, radiation shielding, and food. Elebrians living in Orphys often find employment catering to living visitors while looking for foreign allies or knowledge to increase their standing. Many elebrians in Necroforge strive to become undead themselves using necrografts or necromancy. Most elebrians in Pact Port aim to leave Eox entirely. While these offworld elebrians have more opportunities for success and happiness, many of their kin consider them cowards.
Most elebrians reside in the Halls of the Living, a subterranean city where citizens partake in dangerous competitions and invasive reality shows for the entertainment of Eox’s undead populace. While this is a violent, degrading life, it’s a chance to gain enough clout and credits to establish a foothold in mainstream Eoxian society.
Among elebrians, faith in Urgathoa and Eloritu is strong, as is a philosophy known as the Song of Silence, which teaches that one’s mortal life is a trial run for one’s second, undead existence. While elebrians are proud to be alive, they usually turn to undeath when faced with old age, illness, or lasting injury. A growing minority of radical elebrians believe they’ll rule Eox again in the distant future when their planet’s vitality is restored.

Adventurers

Most elebrians adventure for selfish reasons, while others are disillusioned with the cutthroat nature of life on Eox and just want to live where they can breathe freely. Elebrians prefer using their intellect to overcome obstacles and make exceptional technomancers and mechanics. Some looking to cheat death even become evolutionists or nanocytes.

Names

Elebrians favor long, grand names drawn from their ancient past. Some sample names include Auradorus, Fenthest, Genarathis, Missavuine, Scaparitos, Thesteline, and Veltheniel.