Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)


Themes

A character theme represents a focus for your character, which may be a result of your background, upbringing, training, or mystic destiny. You select a character theme at 1st level, gaining special benefits that reflect major aspects of that theme at 1st, 6th, 12th, and 18th levels. All abilities are extraordinary abilities unless otherwise noted. With your GM’s permission, you can even create your own theme that fits your character concept perfectly!

Starwalker (+1 Dex)

Source Starfinder Enhanced pg. 17, Starfinder #22: The Forever Reliquary pg. 53
You have spent countless hours adroitly traveling where few creatures dare to go: the utter emptiness of space. Using a bevy of tricks you’ve picked up along the way, both physical and mental, you move with controlled elegance through the weightless vacuum, having long ago defeated the fear that grips many others when they leave the safety of a starship or space station. Perhaps you trained in the asteroid fields surrounding the House Unhindered, grew up on a station or ship whose artificial gravity was missing or nonfunctional, or simply have logged so many hours on extravehicular activities that space suits are like a second skin to you. Others might see your maneuvers as daring or reckless, but you know the stars will always guide you to your destiny.

Theme Knowledge (1st Level)

A lifetime of stargazing has made the constellations as familiar to you as your native tongue, and you can interpret the stars even when their appearance varies from one star system to another. Reduce the DC of Piloting checks to navigate or astrogate by 5; you can perform these checks in 1 minute for star systems with which you are familiar. Acrobatics is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Acrobatics checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.

Suited for Survival (6th Level)

You’re adept at prolonging the limited resources that keep you alive, from deliberately slowing your metabolic rate and breathing to tweaking your spacesuit’s systems to squeeze every bit of energy out of them. Double the time you can go without food and water, the time you can hold your breath, and the duration of environmental protections for armor you are wearing.

Daring Drifter (12th Level)

Your training has imbued you with grace and precision when executing maneuvers in weightless environments. When in zero gravity, you move your full land speed when pushing off objects, and you can move along surfaces with handholds as if you had a climb speed equal to your land speed. You also gain a +2 insight bonus to Acrobatics or Athletics checks to avoid becoming off-kilter in zero-g.

Serenity of the Spheres (18th Level)

Floating in the vastness of the void surrounded by myriad points of starlight fills you with deep calm and centers your mind. Up to twice per day while in zero-g, you can spend 10 minutes contemplating the cosmos to recover 1 Resolve Point. Doing so doesn’t count as resting to regain Stamina Points.