Archives of Nethys

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Eldritch Deception (Su)

Source Starfinder Enhanced pg. 89
Your greatest lies split into alternate timelines the moment you utter them, converging on the outcome that suits you. When you attempt a Bluff check to lie, you can spend 1 Resolve Point to tell two different lies to the same audience. Roll a different Bluff check for each lie. After seeing the dice results, choose one result to keep. You tell only the lie you chose to keep (including its Bluff result), banishing the other lie’s alternate timeline as if it had never happened.
The lies must be distinct, even if their objectives are the same. For example, lying about being a guard’s replacement and lying about the building being on fire might both be intended to make a guard leave the area, though their reasons and plausibility differ.