Archives of Nethys

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Narrative Starship Combat / Crew Actions

Captain Actions

Source Starfinder Enhanced pg. 179
These actions can be taken only by a crew member who’s filling the captain role.

Enact Cunning Stratagem

Source Starfinder Enhanced pg. 179
You come up with and have the crew execute a clever plan to outwit the enemy forces.
Preferred Skills: Piloting, Profession (captain), Stealth.
Effect: Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, you gain 1 skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 5 or more, this action counts as 2 successes.

Encourage Crew Member

Source Starfinder Enhanced pg. 179
With a few words, you bolster a crew member’s determination.Preferred Skills: Culture, Diplomacy, Intimidate.
Effect: Choose an allied crew member and attempt a skill check against your ship’s DC. If you succeed, that crew member regains 1 Resolve Point (up to their maximum).
Resolve: By spending 1 Resolve Point, a second allied crew member regains 1 Resolve Point (up to their maximum).

Give Orders

Source Starfinder Enhanced pg. 179
Your orders could spell the difference between life and death for you and your crew.
Preferred Skills: Any.
Effect: Choose an allied crew member who has already taken a crew action this round and attempt a skill check against your ship’s Hard DC (regardless of the skill used). If you succeed, that crew member can take a second action this round.
Resolve: By spending 1 Resolve Point, the targeted crew member receives a +2 bonus to the skill check on their second action.

Taunt Enemy

Source Starfinder Enhanced pg. 179
You relay some choice quips to your enemy over comms.
Preferred Skills: Bluff, Intimidate, Sense Motive.
Effect: Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, you gain 1 skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 5 or more, this action counts as 2 successes.