Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Rules | Downtime Rules

Mystery Adventures / Playing Mysteries

Trust No One

Source Starfinder #25: The Chimera Mystery pg. 42
Assume each of your suspects is lying about something, even if that person is someone you know and like. In a mystery adventure, everyone has their secrets, though they might not be directly related to the crime. By drawing out these secrets, you might uncover a new alibi that clears a suspect or discover the motive of an unlikely culprit. However, try not to fall into paranoia and baseless accusations. Such behavior can cut off your access to suspects, making your investigation much more difficult. Instead, a kind word, false assurances, or a bit of flattery might net you more information than you think.