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Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
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Archives of Nethys
Acrobatics
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Athletics
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Bluff
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Computers
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Culture
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Diplomacy
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Disguise
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Engineering
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Intimidate
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Life Science
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Medicine
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Mysticism
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Perception
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Physical Science
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Piloting
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Profession
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Sense Motive
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Sleight of Hand
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Stealth
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Survival
Skills
Whether you are a battle-hardened soldier who can freeze a foe’s blood with a glance, a garrulous envoy who can blend into any social situation, or a brilliant technomancer with knowledge about every subject in the galaxy, skills represent some of your most fundamental abilities. At 1st level, you start with a number of skill ranks determined by your class, representing your initial training, and you gain more skill ranks as you gain levels, allowing you to improve in skills you already have or gain new ones.