Archives of Nethys

Pathfinder | Starfinder

Acrobatics | Athletics | Bluff | Computers | Culture | Diplomacy | Disguise | Engineering | Intimidate | Life Science | Medicine | Mysticism | Perception | Physical Science | Piloting | Profession | Sense Motive | Sleight of Hand | Stealth | Survival


Skills

Whether you are a battle-hardened soldier who can freeze a foe’s blood with a glance, a garrulous envoy who can blend into any social situation, or a brilliant technomancer with knowledge about every subject in the galaxy, skills represent some of your most fundamental abilities. At 1st level, you start with a number of skill ranks determined by your class, representing your initial training, and you gain more skill ranks as you gain levels, allowing you to improve in skills you already have or gain new ones.

Life Science (Int; Trained Only)

Source Starfinder Core Rulebook pg. 142
You are educated in the scientific study of living things, from the smallest organisms to the largest biological systems.

Craft Drug, Poison, or Medicinal

If you have enough ranks in Life Science, you can create drugs, poisons, and medicinals. See page 235 for the crafting rules.

Craft Food or Drink

Source Starfinder Core Rulebook pg. 143
If you have enough ranks in Life Science, you can create food and drink items. See page 235 for the crafting rules.

Identify Creature

Source Starfinder Core Rulebook pg. 143
You can use Life Science to identify aberrations, animals, humanoids, monstrous humanoids, oozes, plant creatures, and vermin (see page 133).

Recall Knowledge

Source Starfinder Core Rulebook pg. 143
You can use Life Science to recall knowledge about bioengineering, biology, botany, ecology, genetics, xenobiology, zoology, and other fields of biological science (see page 133).