Archives of Nethys

Pathfinder | Starfinder

Terrestrial Vehicles | Starships


Starship Examples

Armor | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Power Cores | Security | Sensors | Shields | Thrusters | Weapons | Weapon Properties


Armor

Source Starfinder Core Rulebook pg. 297
Armor protects a ship from direct-fire weapons (see Type on page 303), deflecting their energy and preventing damage to critical ship systems. It grants an armor bonus to a ship’s AC. Armor’s cost depends on the bonus it grants and the ship’s size category (for the purpose of this calculation, Tiny = 1, Small = 2, Medium = 3, Large = 4, etc.). Armor is a passive system and does not require any PCU to remain functional. It provides protection primarily through mass, which can affect a ship’s maneuverability (making it harder to turn) and make it easier for opponents using tracking weapons to lock on to the ship—these effects are listed in the Special column of the table below.
NameBonus to ACSpecialCost (in BP)
Mk 1 Armor+11 x size category
Mk 2 Armor+22 x size category
Mk 3 Armor+33 x size category
Mk 4 Armor+45 x size category
Mk 5 Armor+5-1 TL7 x size category
Mk 6 Armor+6-1 TL9 x size category
Mk 7 Armor+7-1 TL12 x size category
Mk 8 Armor+8-1 TL15 x size category
Mk 9 Armor+9-2 TL, +1 turn distance18 x size category
Mk 10 Armor+10-2 TL, +1 turn distance21 x size category
Mk 11 Armor+11-2 TL, +1 turn distance25 x size category
Mk 12 Armor+12-3 TL, +2 turn distance30 x size category
Mk 13 Armor+13-3 TL, +2 turn distance35 x size category
Mk 14 Armor+14-3 TL, +2 turn distance40 x size category
Mk 15 Armor+15-4 TL, +3 turn distance45 x size category