Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Archetypes | Chassis | Mods

Drone Mods

As you gain levels, your drone gains custom modifications, gear, and programming that give it additional capabilities and options. Any level-based abilities for your drone’s mods use your full mechanic level, regardless of whether you’re using control net to assign fewer levels to your drone.

Your drone gains its first custom modification at 1st level and an additional mod every 2 levels thereafter. Mods are grouped into two categories, basic and advanced. You can choose basic mods at any level, but you must be 11th level (or have assigned at least 11 levels to your drone) to select advanced mods. Some mods require your drone to have other custom mods installed before they can function. Unless otherwise noted, each mod can be selected only once.

Bio-necrotic Bridge (Su)

Source Starfinder #41: Serpents in the Cradle pg. 43
Mod Level Basic
Your drone must have a cybernetic bridge mod for you to choose this mod. The augmentation you install in your drone can be a biotech or necrotech augmentation. If this augmentation has an item level that’s 4 or more levels lower than your ranks in Life Sciences (for biotech augmentations) or Mysticism (for necrotech augmentations), you can create and install the augmentation yourself at no cost; you can change this self-built augmentation once per day with 1 hour of work. If the augmentation isn’t 4 or more levels lower than your appropriate skill ranks, you must acquire and pay for the augmentation (including changing or replacing it) normally. Aspis Consortium mechanics use a bionecrotic bridge to equip their drones with a venom spur or dragon gland.