Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Fighting Styles | Gear Boosts

Gear Boosts

At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Choose from the gear boosts listed below. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost’s name.

Acid Bath (Ex; 11th Level)

Source Starfinder Enhanced pg. 75
When you make an attack with a weapon that deals acid damage, you can adjust the chemical payload to be stickier but more difficult to aim. This gives you a –1 penalty to the attack roll and the first creature you hit with the attack also takes ongoing acid damage as if affected by the corrode (1d6) critical hit effect for 3 rounds. The corrode damage increases to 2d6 if the weapon’s item level is at least 15, and it increases to 3d6 if the weapon’s item level is at least 19.