Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Fighting Styles | Gear Boosts

Gear Boosts

At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Choose from the gear boosts listed below. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost’s name.

Area of One (Ex; 7th Level)

Source Starfinder Enhanced pg. 75
You’re loath to waste good ammo on empty space; it’s more efficient to jam a barrel into your foe’s chest and fire. As a standard action while wielding a weapon that has the blast or line weapon special property, you can attempt a special combat maneuver check with a +4 bonus against a creature in your reach. Whether you succeed or fail, you can then fire the weapon at that creature as part of the standard action. If your combat maneuver succeeded, the ranged attack does not provoke an attack of opportunity, affects only that creature, and deals additional damage equal to your soldier level, and you treat the target as flat-footed against the attack.