Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Fighting Styles | Gear Boosts

Gear Boosts

At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Choose from the gear boosts listed below. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost’s name.

Armored and Ready (Ex)

Source Starfinder Enhanced pg. 75
You’re able to quickly don any armor that you’re proficient with in one-quarter the normal time—reduced to 1 full action for light armor and 4 rounds for heavy armor—without taking any penalties for donning armor hastily. For armor of at least 8th level but less than 16th level, this reduces the time required to don light armor to a standard action, and armor of 16th level and higher to a swift action.