Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Fighting Styles | Gear Boosts

Gear Boosts

At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Choose from the gear boosts listed below. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost’s name.

Bright Flames (Ex; Level)

Source Tech Revolution pg. 33
Any weapon from the flame category gains the bright weapon special property while you wield it. If the weapon already has the bright property, the weapon’s attacks increase the area’s illumination by two steps, to a maximum of normal light. You can suppress or resume this gear boost for weapons you wield without spending an action.