Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Fighting Styles | Gear Boosts

Gear Boosts

At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Choose from the gear boosts listed below. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost’s name.

Deflecting Armor (Ex; 7th Level)

Source Starfinder Enhanced pg. 75
You can spend 1 Resolve Point as a reaction when you are hit by an attack that deals acid, electricity, or fire damage to direct part of that energy toward a foe within 15 feet of you. Make a special ranged attack against them that does not provoke an attack of opportunity. If you hit, your attack deals damage equal to either half the original attack’s damage or double your soldier level, whichever is less. This damage’s type or types match those of the original attack.