Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Fighting Styles | Gear Boosts

Gear Boosts

At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Choose from the gear boosts listed below. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost’s name.

Hampering Strike (Ex; 7th Level)

Source Galactic Magic pg. 33
When you hit a creature with an analog weapon that deals bludgeoning, piercing, or slashing damage, you can hamper the target’s movement for 1 round (Reflex negates). While hampered, the creature’s speed is reduced by half, and it can’t perform guarded steps. Once a creature attempts a save against this gear boost, it’s immune to the ability for 24 hours.