Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Fighting Styles | Gear Boosts

Gear Boosts

At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Choose from the gear boosts listed below. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost’s name.

Impossible Redirection (Ex; 11th Level)

Source Starfinder Enhanced pg. 75
When you make a ranged attack using a projectile weapon or other ranged weapon that uses physical ammunition (such as darts or arrows) but fail to hit your target’s AC by an amount that does not exceed any AC bonus that creature receives against your attack due to cover, you can fire a second shot as a reaction to deflect your first attack midair toward the target. Roll 1d6, and reduce the target’s AC bonus from cover against your first attack by that amount (minimum +0), potentially causing your first attack to succeed retroactively