Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Fighting Styles | Gear Boosts

Gear Boosts

At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Choose from the gear boosts listed below. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost’s name.

Overload Fusion (Su)

Source Galactic Magic pg. 33
You can drain power from offensive enchantments to explosive effect. When you hit a target with a weapon that has a weapon fusion or fusion seal, you can temporarily drain the magic from the fusion to increase the weapon’s damage dealt to one target by an amount equal to the weapon fusion’s or fusion seal’s item level. The fusion then ceases functioning until you regain Stamina Points as part of a 10-minute rest. A fusion can be drained in this way only once per day.